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Target Acquisition System for Use in Touchscreen Graphical Interfaces

中文版本

Opportunity

The patent addresses a significant challenge in touchscreen interfaces known as the "fat finger problem," where users struggle to accurately select small or densely clustered targets due to the relatively large size of human fingertips compared to on-screen elements. This issue is exacerbated in modern mobile devices like smartphones and tablets, where screen space is limited yet interfaces often contain many small interactive elements. Existing solutions such as target expansion techniques, offset cursors, and precision refinement methods have limitations - they either require complex multi-step interactions, introduce visual clutter, or fail to work effectively with varying target distributions. The patent aims to provide a more intuitive and efficient single-touch solution that works across different screen sizes and target densities without these drawbacks.  

Technology

The invention introduces a "Linear Dragging" system that transforms the 2D target selection problem into a 1D sequential selection process. When a user touches the screen, the system defines a circular Region of Interest (ROI) around the initial contact point. All potential targets within this ROI are automatically sorted into a one-dimensional list based on factors like distance from the reference point (typically the ROI center) and the user's initial dragging direction. As the user drags their finger linearly away from the initial point, the system maps the dragging distance to sequentially highlight and select targets from this ordered list. This approach provides constant effective target widths regardless of actual target density or distribution. The system integrates ROI activation, target sorting, selection mapping, and confirmation into a single continuous touch-drag-release gesture, eliminating the need for precise 2D finger positioning.  

Advantages

  • Single-touch operation requiring only touch-drag-release gesture  
  • Works with both single-handed and two-handed device operation  
  • Insensitive to target distribution density (works equally well with clustered or sparse targets)  
  • No finger occlusion since dragging occurs away from the ROI  
  • Minimal visual interference (no additional widgets displayed)  
  • Adaptable to different screen sizes from mobile devices to large wall displays  
  • Two intuitive cancellation methods (orthogonal drag or timed tap)  

Applications

  • Mobile devices (smartphones, tablets) with touchscreen interfaces  
  • Touchscreen-based kiosks and ATMs  
  • Interactive digital signage and large-format touch displays  
  • Map applications with dense point-of-interest markers  
  • Text editors with small toolbar icons  
  • Games with clustered interactive elements  
  • Any interface requiring precise selection among small or densely packed targets 
Remarks
IDF: 360
IP Status
Patent granted
Technology Readiness Level (TRL)
4
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Target Acquisition System for Use in Touchscreen Graphical Interfaces

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