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Systems and Methods Using a Wearable Sensor for Sports Action Recognition and Assessment

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Opportunity

Traditional methods for analyzing sports actions, particularly in limb stroke sports such as badminton, tennis, and volleyball, rely heavily on high-speed optometric systems like videography. These systems suffer from significant limitations, including stringent environmental constraints that require controlled lab settings with specific lighting and marker placements, making them unsuitable for real-time training or live competition conditions. Additionally, they impose substantial computational loads due to intensive image processing needs, such as athlete isolation and movement tracking, which demand expensive computing equipment and prevent real-time feedback. The high cost of both the high-speed cameras and the associated computing infrastructure further restricts accessibility. Consequently, athletes and coaches lack an affordable, portable, and efficient tool to obtain immediate kinematic analysis and performance assessment during actual practice or matches, hindering data-driven training improvements.

Technology

This patent introduces a motion sensor data-driven framework that utilizes a single, wearable sensor device (WSD) equipped with a microelectromechanical systems (MEMS)-based inertial measurement unit (μIMU) to capture movement data. The WSD, designed to be worn on a distal limb like the wrist or ankle, collects high-fidelity acceleration and angular velocity data across three axes. This data is wirelessly transmitted, using technologies such as Bluetooth Low Energy (BLE), to a motion sensor data processing platform. The platform employs a sophisticated data processing pipeline involving preprocessing (e.g., noise filtering via Discrete Wavelet Transform and moving averages), automated segmentation of continuous data streams to isolate individual sports actions, extraction of time-domain, frequency-domain, and morphological features, dimensionality reduction (e.g., using Principal Component Analysis), and finally classification using machine learning algorithms like Support Vector Machines (SVM). This integrated system enables real-time or near-real-time recognition of specific sports actions (e.g., smash, clear, spike) and assessment of athlete skill levels (e.g., categorizing as amateur, sub-elite, or elite). The innovation lies in replacing bulky, environment-dependent camera systems with a minimal, single-sensor wearable, coupled with cloud-based or local AI-driven analytics, to deliver actionable insights in authentic sports settings.

Advantages

  • Cost-Effective: Eliminates the need for expensive high-speed cameras and high-performance computing setups traditionally required for motion analysis.
  • Real-Time Analysis: Provides immediate feedback on sports actions and performance during training or competition, unlike offline video analysis methods.
  • Portability and Minimal Intrusion: The small, lightweight wearable sensor allows for unrestricted movement and can be used in any training or competition environment without lab constraints.
  • Computational Efficiency: Reduces processing load by avoiding complex image/video analysis, leveraging efficient sensor data processing algorithms.
  • High Accuracy: Demonstrates high precision (e.g., up to 97% for action recognition, 94% for skill assessment in volleyball) in classifying actions and skill levels.
  • Scalability and Flexibility: The IoT-based framework can be extended to analyze various limb stroke sports (racket and non-racket) and can support multiple athletes simultaneously.
  • Data-Driven Training: Facilitates objective performance tracking, mistake identification, and personalized training guidance for athletes and coaches.

Applications

  • Personalized Sports Training: Providing athletes with instant feedback on technique for strokes like smashes in badminton or spikes in volleyball to correct form and improve efficiency.
  • Skill Assessment and Talent Identification: Objectively categorizing athletes into skill levels (amateur, sub-elite, elite) for coaching, team selection, or personalized development programs.
  • Coaching and Performance Analysis: Enabling coaches to monitor multiple athletes' performances in real-time during practice sessions, analyze statistics, and devise data-informed training strategies.
  • Injury Prevention and Rehabilitation: Monitoring movement patterns to identify biomechanical inefficiencies or risky techniques that could lead to injury, and tracking rehabilitation progress.
  • Amateur and Recreational Sports: Offering affordable performance analytics for hobbyists and enthusiasts to enhance their skills and enjoyment of sports like tennis, squash, or volleyball.
  • Sports Science Research: Compiling large databases of movement patterns from athletes at different levels for biomechanical studies and the development of training methodologies.
 
Remarks
IDF: 610
IP Status
Patent filed
Technology Readiness Level (TRL)
3
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Systems and Methods Using a Wearable Sensor for Sports Action Recognition and Assessment

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