Video Game: History, Industry, Society, and Creativity
電子遊戲面面覷
2023-24 Sem A
2023-24 Sem B
1 - Arts and Humanities
School of Creative Media
SCM
3
B4
0%
No
English
English
PILO 1
PILO 2
PILO 3
PILO 4
PILO 8
PILO 9
PILO 10
ATTITUDE
ABILITY
ACCOMPLISHMENT

This course covers the video game from four different perspectives:

1. historical perspective;

2. industry perspective;

3. social impact;

4. creativity perspective.

Students will be exposed to the video game in the context of its history, design, and the video game industry. The course will consist of lectures and workshops. Student need to complete four reports, two written assignments, and one group project with a presentation.

No course section information