Video Game: History, Industry, Society, and Creativity
電子遊戲面面覷
2026-27 Sem B
1 - Arts and Humanities
School of Creative Media
SCM
3
B4
0%
No
English
English
PILO 1
PILO 2
PILO 3
PILO 4
PILO 8
PILO 9
PILO 10
ATTITUDE
ABILITY
ACCOMPLISHMENT

This course covers the video game from four different perspectives:

1. historical perspective;

2. industry perspective;

3. social impact;

4. creativity perspective.

Students will be exposed to the video game in the context of its history, design, and the video game industry. The course will consist of lectures and workshops. Student need to complete four reports, two written assignments, and one group project with a presentation.

CRN Section Term Type Capacity Day Time Building Room Instructor
10340 10340C01 2026-27 Sem B Lecture 40 Thu 09:00:00 - 11:50:00 CIC G-001
  • Mr. THUNG Kin Tung