Academic Honesty
Fundamental principles for knowledge discovery and innovation

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Interactive Examples

Click below to test yourself on citation and referencing techniques (based on an idea by Indiana University).

Example 1 (of 12)

Source text

Good video games give people pleasures. These pleasures are connected to control, agency, and meaningfulness. But good games are problem-solving spaces that create deep learning, learning that is better than what we often see today in our schools. Pleasure and learning: for most people these two don't seem to go together. But in fact, good video games are hard work and deep fun. So is good learning in other contexts.

Quoted from page 10 of Gee (2007) Good video games and good learning: Collected essays on video games, learning and literacy

Extract from Cheong's assignment

According to Gee (2007), "good games are problem-solving spaces that create deep learning, learning that is better than what we often see today in our schools" (p. 10).


Reference list

Gee, J. P. (2007). Good video games + good learning: Collected essays on video games, learning, and literacy. New York: Peter Lang.

Cheong is writing an assignment about video games and learning. Read the source text and extract from his assignment above.

Has Cheong adequately followed the conventions of citation and referencing?

Feedback

Cheong has done everything that he needs to, in order to cite and reference the source. This includes: 1) adding quotation marks around the quoted words; 2) adding an in-text citation; 3) indicating the page number of the quoted words; and 4) including information about the source in the reference list.