Academic Honesty
Fundamental principles for knowledge discovery and innovation

Interactive Examples

Click below to test yourself on citation and referencing techniques (based on an idea by Indiana University).

Example 1 (of 12)

Source text

Good video games give people pleasures. These pleasures are connected to control, agency, and meaningfulness. But good games are problem-solving spaces that create deep learning, learning that is better than what we often see today in our schools. Pleasure and learning: for most people these two don't seem to go together. But in fact, good video games are hard work and deep fun. So is good learning in other contexts.

Quoted from page 10 of Gee (2007) Good video games and good learning: Collected essays on video games, learning and literacy

Extract from Tiffany's assignment

Gee (2007) maintains that the deep learning that good video games encourage is often superior to the kind of teaching and learning opportunities encountered in formal education.


Reference list

Gee, J. P. (2007). Good video games + good learning: Collected essays on video games, learning, and literacy. New York: Peter Lang.

Tiffany is writing an assignment about video games and learning. Read the source text and extract from her assignment above.

Has Tiffany adequately followed the conventions of citation and referencing?

Feedback

Tiffany has used her own words to paraphrase the source text, provided an in-text citation which references the source, and provided an entry in the reference list, with information about the source.