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CS4386 - AI Game Programming

Offering Academic Unit
Department of Computer Science
Credit Units
3
Course Duration
One Semester
Pre-requisite(s)
Course Offering Term*:
Semester A 2017/18
Semester A 2018/19 (Tentative)

* The offering term is subject to change without prior notice
 
Course Aims

This aim of this course is to provide in-depth coverage of Game AI, which is a collection of AI techniques relevant to computer games, and its applications to modern computer game programming.  The main objective is to ensure students have a firm and clear understanding of the common AI techniques that are applicable to computer game development.  In particular, a main emphasis of this course is to equip students with hands-on practical on Game AI when students design and develop advanced computer games, including Internet web-based multi-player games.


Assessment (Indicative only, please check the detailed course information)

Continuous Assessment: 50%
Examination: 50%
Examination Duration: 2 hours
For a student to pass the course, at least 30% of the maximum mark for the examination must be obtained.

This is a CEF approved course, students who want to apply for CEF claims must achieve at least 70% minimum attendance and obtain at least 50% passing mark for the assessment of the course.


 
Detailed Course Information

CS4386.pdf

Useful Links

Department of Computer Science