CS4386 - AI Game Programming
Offering Academic Unit
Department of Computer Science
Course Offering Term*:
Semester A 2017/18
Semester A 2018/19 (Tentative)
|* The offering term is subject to change without prior notice|
This aim of this course is to provide in-depth coverage of Game AI, which is a collection of AI techniques relevant to computer games, and its applications to modern computer game programming. The main objective is to ensure students have a firm and clear understanding of the common AI techniques that are applicable to computer game development. In particular, a main emphasis of this course is to equip students with hands-on practical on Game AI when students design and develop advanced computer games, including Internet web-based multi-player games.
Assessment (Indicative only, please check the detailed course information)
Continuous Assessment: 50%
Examination Duration: 2 hours
For a student to pass the course, at least 30% of the maximum mark for the examination must be obtained.
This is a CEF approved course, students who want to apply for CEF claims must achieve at least 70% minimum attendance and obtain at least 50% passing mark for the assessment of the course.
Detailed Course Information
|Department of Computer Science|