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Dr. AU, Kin Chung Oscar °Ï«Ø©¾
Academic Qualifications:
PhD in Computer Science, Hong Kong University of Science and Technology
MPhil in Computer Science, Hong Kong University of Science and Technology
BEng in Computer Science, Hong Kong University of Science and Technology
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Background:
I obtained my PhD, MPhil. and BEng degrees, all from the Department of Computer Science and Engineering at Hong Kong University of Science and Technology. My research interests include geometric modeling and processing, computer graphics, and interactive techniques. The research results have been published in international conferences and journals, including SIGGRAPH and TVCG.
Currently I am particularly interested in developing efficient 3D model editing techniques and interfaces for different editing scenarios, including signal processing, merging, deformation, and morphing of 3D models, in order to provide intuitive and interactive interfaces that require minimal user input and yet produce physically plausible results. These interfaces and techniques are suitable for nonprofessional users to perform various editing operations on 3D models, thus helping to bring 3D processing into daily electronic environment, like voice and image processing nowadays.
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Professional Expertise / Research Interests:
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- Computer Graphics
- Geometry Processing
- Interactive Techniques
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Selected Publications:
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- Skeleton Extraction by Mesh Contraction, Oscar Kin-Chung Au, Chiew-Lan Tai, Hung-Kuo Chu, Daniel Cohen-Or, Tong-Yee Lee. ACM Transaction on Graphics (ACM SIGGRAPH 2008).
- Handle-Aware Isolines for Scalable Shape Editing, Oscar Kin-Chung Au, Hongbo Fu, Chiew-Lan Tai, Daniel Cohen-Or. ACM Transaction on Graphics (ACM SIGGRAPH 2007).
- Dual Laplacian editing for meshes, Oscar Kin-Chung Au, Chiew-Lan Tai, Ligang Liu, Hongbo Fu. IEEE Transaction on Visualization and Computer Graphics, 2007.
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