Since the early 1990s, Multimedia has become the leading strategy for education and knowledge transfer in museums and cultural institutions. For more than 25 years, online and offline hypermedia applications like CD-ROM, DVD-ROM, CD-i have combined text, image, video, animation, and sound into a total work of art. But it is only a matter of time before the advances in the next generation of computers, the aging of storage media and data formats, the demagnetization and dematerialization of the data, missing strategies in long-term archiving of museums and archives will render the digital data of the pioneering age unusable. This concerns offline and online applications equally, as the websites of the first and second generations are no longer online. So it is a major loss that later generations of students will have no access to these Multimedia classics any more. Especially for those who will be studying Creative Media, Media Art and Design, as well as Media Arts Cultures and Media Art Histories, the applications of the pioneers are inspiring for our students as they provide unconventional solutions for interactive storytelling, navigation, media dramaturgies, interface and sound design. Since the students will have access to the Multimedia Classics, several courses in SCM will result in numerous synergetic effects. This TDG will help to create an archive with a selection of best-case examples of Multimedia online and offline classics for our students by supporting an RA who can transfer the content of this intangible cultural heritage into a database management system and to a virtual machine (VM) for the emulation of the applications. The results of this TDG include assignments on how to analyze, plan and produce interactive applications as well as the evaluation of the project in form of a workshop and a publication.