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SM4711 - Industry Internship

Offering Academic Unit
School of Creative Media
Credit Units
3
Course Duration
Minimum 1.5 Months - One Summer Semester
(6 weeks Full-time / 225 work hours Part-time)
Pre-requisite(s)
Attendance at either SCM Pre-Internship Workshop or CLC Pre-Internship Workshop
(The pre-requisite could be waived for students attending the second internship course within their study period.)
Course Offering Term*:
Summer 2024

* The offering term is subject to change without prior notice
 
Course Aims

This course aims at providing a position to students to experience a real life situation and have hands-on practice involvement in the industry (company). It offers students an opportunity to learn and develop tangible knowledge, practical working experience, and know better about their career and market. At the same time, it is a proper place for students to use and apply their many different abilities and knowledge. Students will have the chance to show how reliable they are as a person. Furthermore, it is an opportunity to form friendship and network for future work and career.

Types of Opportunities & Job Assignment:
 (Job will need to be approved by internship coordinator before starting the internship.)

•  Game Designer/Programmer: to design new game or introduce new elements to the existing game in the market. Development of game such as assist in programming, user experience design, game play design, and character development, etc.

•  Animation: being as Animator, Visual Effects Artist, Mocap Technician, Story Developer, Modelling Artist, Surfacing Artist, Staging and Cinematic Artist, Lighting & Composition Artist, Character Designer, Rigging Artist, Storyboard Artist, Simulation & Effects Artist, Pre-visualization Artist, etc.

•  Internet Application Design/Development: designing web site, structure of the web site, networked database/system development.

•  On-Line and Off-Line Entertainment Application Design/Development/Production: to design and develop both online and offline entertainment media, like mobile apps design, user experience design, user interface design, Virtual Reality (VR)/Augmented Reality(AR)/Mixed Reality(MR) design, kiosk, e.g. photo taking console and other information display kiosks.

•  Exhibition Technical Support/New Media Venue Design: technical support on some new media involve in exhibition. Designing new media elements for exhibition.

•  Shows/Event Live New Media Support: technical support on some new media involve in shows/events. Designing new media element for shows/events.

•  Interactive Environment/Entertainment Design: designing and producing the interactive environment for a space with interior designer or architecture.

•  Film Video Production: including commercial feature-length projects, documentary projects, government public announcements production, corporate videos, TVC, MV, in various capacities such as script assistant, continuity, production assistant, art direction, casting assistant, location sculpting, lighting, cinematography, editing and so on.

•  Audio Production: Sound design for visual media and installation, film scoring, game audio, sound effects editing, mixing, field recording, foley, on-set production sound.

•  Photography: studio photography, field photography, digital effect and touch-up artists, lighting, documentation etc.


Assessment (Indicative only, please check the detailed course information)

Continuous Assessment: 100%
 
Detailed Course Information

SM4711.pdf

Useful Links

School of Creative Media